Cinemachine and Post Processing


In the final part of my self study / tutorial / portfolio I used cinemachine to add virtual cameras to the scene along with a dolly to create a dynamic movement feel. This also includes Post processing effects including a vignette , color grading with increased bleed to add a nice fade transition from a red overlay to a sunny / goldish ovewrlay once thje player reaches the top. Once the players health reaches 0. the playery object is destroyed and the text is changed.

The red color grading gives and eerie vibe in combination with the vignette. Once the player reaches higher ground ( safety ) the color grading is triggered  and changes to a lighter gold color.

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This has been fantastic to work on, over the holiday period I plan on working on a small low poly famer style game, with market features where you can sell beans and plants. I thank my lecturer Ian for providing the content and pathway for progression.

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